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MAGDA GOURINCHAS
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Time-Based
Moving image, animation, & durational work

Caustic Memories

2025

About

Caustic Memories explores memory through distortion and erosion, using visual instability to suggest recollection as something corrosive rather than fixed.

The project treats memory as an active process shaped by time, loss, and reinterpretation.

Tools

Software
TouchDesigner
Adobe CC

Sweetline

2025

About

CG animated logo featuring a timelapse-style swarm of ants gathering around typographic water. The ants were animated using a particle/instancing system with path controls to guide movement across a predefined logo layout.

Tools

Software
Blender
Houdini

Lost Compressions

2024

About

Lost Compressions is a time-based project built from unviewed and low-visibility YouTube videos sourced via Petittube. The work examines how digital memories persist not through intention or care, but through infrastructural inertia——files remain stored because deletion is costly, not because they are remembered.

I process the footage through a stable diffusion model I trained based on corrupted video files. This process physically alters and destabilizes the pixels from the original footage. The algorithm recalculates every component and transforms them into blurred, half-remembered, or perhaps completely reimagined fragments. I try to replicate the way my own memories deteriorate over time: faces lose clarity, details slip away, moments are pushed towards abstraction

The project reframes digital storage as a stratified system shaped by access, labor, and infrastructure. By simulating memory decay within an environment designed for permanence, Lost Compressions questions who gets to preserve, who gets forgotten, and how, perhaps, uneven archival systems shape what survives.

Tools

Software
Stable Diffusion

Cicada

2023

Tools

Software
Blender

No More Room In Hell

2023

About

This experimental film directed by Rebecca Shapass was developed through archival research on George A. Romero and set within the industrial landscapes of Western Pennsylvania. My role focused on spatial capture and transformation: I pulled Lidar datasets of Pittsburgh streets and old mines, and converted them into point clouds that were animated, layered, and intentionally distorted.This project has been supported by funding from Carnegie Mellon University’s STUDIO for Creative Inquiry Frank-Ratchye Further Fund and recieved the Spring 2023 Interdisciplinary Awards at Carnegie Mellon University.

Client

Rebecca Shapass

Tools

Software
Blender
Unity

Collaborators

Rebecca Shapass & Kevin Mathein (Co-Producers) + Kevin Mathein (Cinematography) + Saint Taint (Original Score) + Bo-Bo Jessee (SFX Makeup) + Mike Xu (Dataset Backend)

Awards

Interdisciplinary Awards (Spring 2023)

Funding

This project has been supported by funding from Carnegie Mellon University’s STUDIO for Creative Inquiry Frank-Ratchye Further Fund.

Exhibition

Mary Shelley Must Never Die, Cur. Ashik Zaman @ SKF/ Konstnärshuset (Stockholm, Sweden) + thump, whoosh, rumble @ Miller ICA (Pittsburgh, PA) 2024

Snarf

2023

About

A stop-motion animation created for WQED using tactile, frame-by-frame image-making. The project combines playful character movement with the handmade imperfections of physical animation.

Client

WQED

Tools

Software
Dragonframe
Adobe CC
Isadora
Physical Materials
felted wool yarn

Exhibition

Dear Bountiful Gathering @ WQED Studios (Pittsburgh, PA) 2023

Sparse Memories

2023

About

A nonlinear animated immersive environment built from fragmented recollections of beaches, gardens, car rides, and family spaces. Hazy 2D surroundings and vivid 3D objects evoke the selective clarity and instability of remembered experience.

Tools

Software
Blender
Adobe CC

Exhibition

Emerging Horizons @ Miller ICA (Pittsburgh, PA) 2023

Blinded

2022

About

Blinded is an original short 3d animated film about wildlife disruption due to climate change wildfires. Motivated by bringing greater awareness to wildfire and climate change around the world, this short film aims to build empathy towards climate change's ripple effect on ecosystems and ultimately lead the viewer to become more conscious of individual acts and energy consumptions.

Tools

Software
Blender
Maya

Awards

Animation & Special Effects Feature Award at Carnegie Mellon University (Spring 2022)

How To Make a Nest Out of Your Own Hair

2022

About

How To Make a Nest Out of Your Own Hair is an instructional performance presented through a step-by-step guide and video documentation. Framed as a practical domestic tutorial, the work stages a surreal yet matter-of-fact ritual, borrowing the visual language and perhaps authority of online instructional content.

The gesture is derived from a practice I studied in my grandmother’s daily routine: after brushing her hair, she would discreetly place her shed hair into a little coconut bowl nestled between pine branches in her yard. I would watch birds, one-by-one, fly to the little coconut bowl, collect a few strands, and fly off. By the end of spring, I imagined her pines full of nests with her hair carefully woven into their fragile structures. By translating an intimate, non-performative gesture into a public set of instructions, the work questions what is lost when care-based practices are removed from their original contexts and repackaged for visibility and replication.

step ● collect your hair until it amounts to the size of a small mandarin

step ●● wash hair with gentle soap

step ●●● while wet, shape the hair into a flat pancake, use scissors as needed

step ●●●● with a needle and thread, weave around the outer circumference of the hair

step ●●●●● pull thread create a small divot at the center

step ●●●●●● let dry

step ●●●●●●● lay your egg(s)

Tools

Software
Adobe CC
Physical Materials
hair, fishing wire, hemp cord, copper wire

Exhibition

BioArt Showcase @ Center for Portnatural History (Pittsburgh, PA) 2022

I Miss Your Hands

2022

About

I Miss Your Hands is a time-based video documentation of my performance with hand-shaped candle sculptures cast from molds of my parents’ hands embedded with eucalyptus leaves collected from the Oakland hills where I grew up. During the performance, the candles are lit and held until degredation. I force sustained contact and attempt to remain still as heat slowly burns the insides of my arms and melting wax spills onto my hands. Eventually, release becomes unnegotiable and I cannot help but let go.

Developed during a period of deep isolation due to Covid19, the work translates the infantile impulse to return towards parental closeness into an embodied experience. The interaction between my body and the candle's harsh elements recontextualizes longing as a process that must be physically endured, rather than experienced as a silent and abstract feeling.

Tools

Physical Materials
wax, eucalyptus leaves from Oakland [CA], eucalyptus essential oil, wick, lighter

Impossible Isle

2022

About

Double Music video directed by Bernardo Britto and Alexa Lim Haas for bands Sunset Rollercoaster and Never Young Beach. As 3D Animation Lead, I developed digital environments, procedural and animated material systems, 2D-to-3D integration workflows, and 3D camera animation.

Words from the artists: Our minds are trapped on their own islands of memories, where we wander alone and try to peek into each other’s worlds through the mist. In the fog, floating in the forward-moving soundscape of Sunset Rollercoaster, lovers’ sweet nothings are like prayers and farewells at the same time. never young beach crosses the language barrier with their tenderness, saying we don’t need words to share melodies, nostalgia, and the scenery of the sunset with one another.

Client

Sunset Rollercoaster X Never Young Beach

Tools

Software
Blender
Unity
ZBrush

Collaborators

Bernardo Britto (Director and Animator) + Alexa Lim Haas (Director and Animator), Eron Hare (Rough Animator)

Oma

2022

About

An animated 3D identity for One More Again Jewelry.

Client

One More Again Jewelry

Tools

Software
Blender